Monday, June 7, 2010

Get on the Hope Train.

Nobody really remembers anymore who originally had the idea to use the train. Most figure it was Thud, because he thought about this stuff long before the disaster. We'll likely never know now since all the people that were around in the beginning are dead now. Hell, Thud bit it holding the door while the first group got on the train once it was fitted out the first time. The rest have died over time, same as will happen with the rest of us.

Whoever thought of it, it's worked out brilliantly. Once the solar panels for PV and heat were installed, and the outside of the train was a bit better armored, it was damned near fool proof. No danger of running out of power, so we can always leave. Nothing is big enough to keep us from moving down the tracks. No number of zombies would be able to stop the train, and they aren't smart enough to pull up the tracks. We sure can't move fast because the tracks deteriorate over time, but they'll last years without any trouble.

The best part is that we have no reasonable limit to what we can pull. So we've got dozens of sleeper cars, a few extra engines, dozens of storage cars, pretty much anything we need. The chainlink fence attached car to car makes it so the walk between cars is safe from the zombies and is easy to maintain. Nice and flexible so even curves aren't a problem.

And when we need more food or water, we just pull up to the loading docs of the big warehouses and send in a heavily armed and armored group to get supplies. See, we've got a couple of cars that are full of vehicles we've modified for just this purpose. Forklifts with fully enclosed cabs, bobcats fitted out the same way and even some SUVs we've modified so we can transport more people. We've got enough people and enough vehicles that if we can see someplace we want to raid, but the tracks don't go directly there we just fit out a raider group and send 'em over.

Of course, nothing is perfect. Even with all the precautions we take
we occasionally lose people. And of course we have to have a two day quarantine on anybody that leaves the train, in case they were infected. It's amazing how small of a wound can cause an infection. If you're really unlucky you can even get infected without a bite or wound, but that takes a pretty new zombie for that to happen. And mostly we wear face masks and protection to avoid all that. But it's amazing how seemingly clever zombies can be pretty much just by acting randomly. We found one climbing in through the sewage system!

Recently we've had some very good luck and some good news. We managed to find some government research train cars a few months back, so the few scientists we had were able to make more progress on researching what is happening with the infection. And then just last month we saved a group trying to fight there way out of a hospital when we stopped to get more medical supplies. Turns out they had been holed up in there doing research on the infection for months, but had finally run out of water and didn't have much food left. We just happened to roll up to the underground rail dock as they were about to try a desperate run on a warehouse about a mile away. Suicide trip, they didn't even have any armor on their vehicles, just normal cars and a small mail van.

So we're making some great progress, and finding out all kinds of new data on the infection. Turns out the zombies will eventually die out from lack of food if they can't get living humans to eat. We occasionally see them try to eat animals, but it doesn't work for long. Animals don't become infected either, or we'd be toast.

So as depressing as it is, our big hope is to gather as many people together as we can and keep them uninfected and just wait for the zombies food supply to run out. We're still hoping for a vaccine, but that won't help the zombies...dead bodies don't recover.

Ok, enough blabbing...time to suit up. We're hitting what we hope is a large warehouse full of scientific equipment. The more tech we've got the better our chances of our docs finding a solution to our problems. This raid is going to be a bit more hairy than most...for some reason the building is pretty much surrounded by zombies. Could mean people are holed up in there, but we're not sure.

Anyway...peace.

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